Trait libreda_db::prelude::WindingNumber
source · [−]pub trait WindingNumber<T> {
fn winding_number(&self, point: Point<T>) -> isize;
fn contains_point_non_oriented(&self, point: Point<T>) -> bool { ... }
fn contains_point(&self, point: Point<T>) -> bool { ... }
}
Expand description
Compute the winding number of a geometrical object around a point. The winding number is used to check if a point is contained in a shape.
Required Methods
fn winding_number(&self, point: Point<T>) -> isize
fn winding_number(&self, point: Point<T>) -> isize
Calculate the winding number of the polygon around this point.
TODO: Define how point on edges and vertices is handled.
Provided Methods
fn contains_point_non_oriented(&self, point: Point<T>) -> bool
fn contains_point_non_oriented(&self, point: Point<T>) -> bool
Check if point
is inside the polygon, i.e. the polygons winds around the point
a non-zero number of times.
For points on edges the following convention is used: Points on left or bottom edges are inside, points on right or top edges outside.
fn contains_point(&self, point: Point<T>) -> bool
fn contains_point(&self, point: Point<T>) -> bool
Check if point
is inside the polygon, i.e. the polygon winds around the point
an odd number of times.
For points on edges the following convention is used: Points on left or bottom edges are inside, points on right or top edges outside.