Struct iron_shapes::polygon::Polygon
source · pub struct Polygon<T> {
pub exterior: SimplePolygon<T>,
pub interiors: Vec<SimplePolygon<T>>,
}Expand description
A polygon possibly with holes. The polygon is defined by a hull and a list of holes
which are both SimplePolygons.
Fields§
§exterior: SimplePolygon<T>The outer hull of the polygon.
interiors: Vec<SimplePolygon<T>>A list of holes in the polygon.
Implementations§
source§impl<T> Polygon<T>
impl<T> Polygon<T>
sourcepub fn new_raw(exterior: Vec<Point<T>>) -> Self
pub fn new_raw(exterior: Vec<Point<T>>) -> Self
Create a new polygon from a sequence of points. Ordering of points is not normalized. This impacts the equality check.
sourcepub fn new_raw_with_holes<E, I>(exterior: E, holes: Vec<I>) -> Selfwhere
E: Into<SimplePolygon<T>>,
I: Into<SimplePolygon<T>>,
pub fn new_raw_with_holes<E, I>(exterior: E, holes: Vec<I>) -> Selfwhere E: Into<SimplePolygon<T>>, I: Into<SimplePolygon<T>>,
Create a new polygon from a hull and a list of holes. Ordering of points is not normalized. This impacts the equality check.
source§impl<T: PartialOrd> Polygon<T>
impl<T: PartialOrd> Polygon<T>
sourcepub fn new<I>(i: I) -> Selfwhere
I: Into<Self>,
pub fn new<I>(i: I) -> Selfwhere I: Into<Self>,
Create a new polygon from a sequence of points.
sourcepub fn new_with_holes<E, I>(exterior: E, holes: Vec<I>) -> Selfwhere
E: Into<SimplePolygon<T>>,
I: Into<SimplePolygon<T>>,
pub fn new_with_holes<E, I>(exterior: E, holes: Vec<I>) -> Selfwhere E: Into<SimplePolygon<T>>, I: Into<SimplePolygon<T>>,
Create a new polygon from a hull and a list of holes.
sourcepub fn normalize(&mut self)
pub fn normalize(&mut self)
Reorder vertices and holes to get the lexicographically smallest representation of this polygon. Does not change the orientations.
sourcepub fn normalized(self) -> Self
pub fn normalized(self) -> Self
Reorder vertices and holes to get the lexicographically smallest representation of this polygon. Does not change the orientations.
source§impl<T: CoordinateType> Polygon<T>
impl<T: CoordinateType> Polygon<T>
sourcepub fn convex_hull(&self) -> SimplePolygon<T>where
T: Ord,
pub fn convex_hull(&self) -> SimplePolygon<T>where T: Ord,
Get the convex hull of the polygon.
Implements Andrew’s Monotone Chain algorithm. See: http://geomalgorithms.com/a10-_hull-1.html
sourcepub fn lower_left_vertex(&self) -> Point<T>
pub fn lower_left_vertex(&self) -> Point<T>
Get the vertex with lowest x-coordinate of the exterior polygon. Prefer lower y-coordinates to break ties.
Examples
use iron_shapes::polygon::Polygon;
use iron_shapes::point::Point;
let coords = vec![(0, 0), (1, 0), (-1, 2), (-1, 1)];
let poly = Polygon::new(coords);
assert_eq!(poly.lower_left_vertex(), Point::new(-1, 1));
sourcepub fn orientation<Area>(&self) -> Orientationwhere
Area: Num + From<T> + PartialOrd,
pub fn orientation<Area>(&self) -> Orientationwhere Area: Num + From<T> + PartialOrd,
Get the orientation of the exterior polygon.
Examples
use iron_shapes::polygon::Polygon;
use iron_shapes::point::Point;
use iron_shapes::types::Orientation;
let coords = vec![(0, 0), (3, 0), (3, 1)];
let poly = Polygon::new(coords);
assert_eq!(poly.orientation::<i64>(), Orientation::CounterClockWise);
Trait Implementations§
source§impl<'de, T> Deserialize<'de> for Polygon<T>where
T: Deserialize<'de>,
impl<'de, T> Deserialize<'de> for Polygon<T>where T: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
source§impl<T, A> DoubledOrientedArea<A> for Polygon<T>where
T: CoordinateType,
A: Num + From<T>,
impl<T, A> DoubledOrientedArea<A> for Polygon<T>where T: CoordinateType, A: Num + From<T>,
source§fn area_doubled_oriented(&self) -> A
fn area_doubled_oriented(&self) -> A
Calculates the doubled oriented area.
Using doubled area allows to compute in the integers because the area of a polygon with integer coordinates is either integer or half-integer.
The area will be positive if the vertices are listed counter-clockwise, negative otherwise.
Complexity: O(n)
Examples
use iron_shapes::polygon::{Polygon, DoubledOrientedArea};
let coords = vec![(0, 0), (3, 0), (3, 1)];
let poly = Polygon::new(coords);
let area: i64 = poly.area_doubled_oriented();
assert_eq!(area, 3);
source§impl<'a, T, P> From<&'a Vec<P, Global>> for Polygon<T>where
T: CoordinateType,
Point<T>: From<&'a P>,
impl<'a, T, P> From<&'a Vec<P, Global>> for Polygon<T>where T: CoordinateType, Point<T>: From<&'a P>,
Create a polygon from a Vec of values convertible to Points.
source§impl<T> From<&SimplePolygon<T>> for Polygon<T>where
T: Copy,
impl<T> From<&SimplePolygon<T>> for Polygon<T>where T: Copy,
Create a polygon from a simple polygon.
source§fn from(simple_polygon: &SimplePolygon<T>) -> Self
fn from(simple_polygon: &SimplePolygon<T>) -> Self
source§impl<T> From<SimplePolygon<T>> for Polygon<T>
impl<T> From<SimplePolygon<T>> for Polygon<T>
Create a polygon from a simple polygon.
source§fn from(simple_polygon: SimplePolygon<T>) -> Self
fn from(simple_polygon: SimplePolygon<T>) -> Self
source§impl<T, P> From<Vec<P, Global>> for Polygon<T>where
T: Copy + PartialOrd,
Point<T>: From<P>,
impl<T, P> From<Vec<P, Global>> for Polygon<T>where T: Copy + PartialOrd, Point<T>: From<P>,
Create a polygon from a Vec of values convertible to Points.
source§impl<T, P> FromIterator<P> for Polygon<T>where
T: Copy,
P: Into<Point<T>>,
impl<T, P> FromIterator<P> for Polygon<T>where T: Copy, P: Into<Point<T>>,
Create a polygon from a iterator of values convertible to Points.
source§fn from_iter<I>(iter: I) -> Selfwhere
I: IntoIterator<Item = P>,
fn from_iter<I>(iter: I) -> Selfwhere I: IntoIterator<Item = P>,
source§impl<T> MapPointwise<T> for Polygon<T>where
T: CoordinateType,
impl<T> MapPointwise<T> for Polygon<T>where T: CoordinateType,
source§impl<T: PartialEq> PartialEq<Polygon<T>> for Polygon<T>
impl<T: PartialEq> PartialEq<Polygon<T>> for Polygon<T>
source§impl<T> TryBoundingBox<T> for Polygon<T>where
T: Copy + PartialOrd,
impl<T> TryBoundingBox<T> for Polygon<T>where T: Copy + PartialOrd,
source§fn try_bounding_box(&self) -> Option<Rect<T>>
fn try_bounding_box(&self) -> Option<Rect<T>>
source§impl<T: CoordinateType + NumCast, Dst: CoordinateType + NumCast> TryCastCoord<T, Dst> for Polygon<T>
impl<T: CoordinateType + NumCast, Dst: CoordinateType + NumCast> TryCastCoord<T, Dst> for Polygon<T>
source§impl<T> WindingNumber<T> for Polygon<T>where
T: CoordinateType,
impl<T> WindingNumber<T> for Polygon<T>where T: CoordinateType,
source§fn winding_number(&self, point: Point<T>) -> isize
fn winding_number(&self, point: Point<T>) -> isize
Calculate the winding number of the polygon around this point.
TODO: Define how point on edges and vertices is handled.