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// Copyright (c) 2020-2021 Thomas Kramer.
// SPDX-FileCopyrightText: 2022 Thomas Kramer
//
// SPDX-License-Identifier: AGPL-3.0-or-later
//! Basic traits that for the representation of chip data structures.
#![allow(unused_variables)]
use crate::prelude::PropertyValue;
use std::borrow::Borrow;
use std::hash::Hash;
/// Most basic trait for the hierarchical flyweight pattern which is
/// used to efficiently represent chip layouts and netlists.
///
/// ## Component relations
///
/// A netlist consists of cells which are templates for cell instances.
/// Each cell may contain such instances of other cells.
///
/// The following diagram illustrates how this composition graph can be traversed using the functions
/// defined by `HierarchyBase`.
///
/// ```txt
/// each_cell_dependency
/// +---------------------------+
/// | |
/// + v
/// +----------------+ each_dependent_cell +------------------+
/// |Circuit (Top) |<----------------------+|Circuit (Sub) |
/// +----------------+ +------------------+
/// |+ ^| | ^ + |
/// ||each_instance || | | | |
/// || || | | | |
/// || |parent | | | |
/// || || | | | |
/// ||+-----------+ || | | | |
/// +--> |>|Inst1 (Sub)|-+| | | | |
/// | ||+-----------+ | | | | |
/// | || | | | | |
/// | || | +-|---|------------+
/// | || | | |
/// | ||+-----------+ | template | |
/// +--> |>|Inst2 (Sub)|+----------------------------+ |
/// | | +-----------+ | |
/// | | | |
/// | | | |
/// | +----------------+ |
/// | |
/// | each_reference |
/// +----------------------------------------------------+
/// ```
///
/// # Example
///
/// Basic hierchy operations:
///
/// ```
/// use libreda_db::chip::Chip;
/// use libreda_db::traits::{HierarchyBase, HierarchyEdit};
///
/// // Create a simple hierarchical structure.
/// let mut chip = Chip::new();
/// let top_cell = chip.create_cell("MyTopCell".into());
/// let sub_cell = chip.create_cell("MySubCell".into());
/// // Create an instance of `sub_cell` inside `top_cell`.
/// let inst = chip.create_cell_instance(&top_cell, &sub_cell, Some("inst1".into()));
///
/// // Get all cells.
/// assert_eq!(chip.each_cell().count(), 2);
///
/// // Iterate over child instances.
/// assert_eq!(chip.each_cell_instance(&top_cell).next().as_ref(), Some(&inst));
///
/// // Get the template of an instance.
/// assert_eq!(&chip.template_cell(&inst), &sub_cell);
///
/// // Get the parent of an instance.
/// assert_eq!(&chip.parent_cell(&inst), &top_cell);
/// ```
pub trait HierarchyBase {
/// Type for names of cells, instances, etc.
type NameType: Eq
+ Hash
+ From<String>
+ Into<String>
+ Clone
+ Borrow<String>
+ Borrow<str>
+ PartialOrd
+ Ord
+ std::fmt::Display
+ std::fmt::Debug;
/// Cell/module identifier type.
type CellId: Eq + Hash + Clone + std::fmt::Debug + 'static;
/// Cell instance identifier type.
type CellInstId: Eq + Hash + Clone + std::fmt::Debug + 'static;
/// Find a cell by its name.
/// Return the cell with the given name. Returns `None` if the cell does not exist.
fn cell_by_name(&self, name: &str) -> Option<Self::CellId>;
/// Find a cell instance by its name.
/// Returns `None` if the name does not exist.
fn cell_instance_by_name(
&self,
parent_cell: &Self::CellId,
name: &str,
) -> Option<Self::CellInstId>;
/// Get the name of the cell.
fn cell_name(&self, cell: &Self::CellId) -> Self::NameType;
/// Get the name of the cell instance.
fn cell_instance_name(&self, cell_inst: &Self::CellInstId) -> Option<Self::NameType>;
/// Get the ID of the parent cell of this instance.
fn parent_cell(&self, cell_instance: &Self::CellInstId) -> Self::CellId;
/// Get the ID of the template cell of this instance.
fn template_cell(&self, cell_instance: &Self::CellInstId) -> Self::CellId;
/// Call a function on each cell of the netlist.
fn for_each_cell<F>(&self, f: F)
where
F: FnMut(Self::CellId) -> ();
/// Get a `Vec` of all cell IDs in this netlist.
fn each_cell_vec(&self) -> Vec<Self::CellId> {
let mut v = Vec::new();
self.for_each_cell(|c| v.push(c.clone()));
v
}
/// Iterate over all cells.
fn each_cell(&self) -> Box<dyn Iterator<Item = Self::CellId> + '_> {
Box::new(self.each_cell_vec().into_iter())
}
/// Call a function on each instance in this cell.
fn for_each_cell_instance<F>(&self, cell: &Self::CellId, f: F)
where
F: FnMut(Self::CellInstId) -> ();
/// Get a `Vec` of the IDs of all instances in this cell.
fn each_cell_instance_vec(&self, cell: &Self::CellId) -> Vec<Self::CellInstId> {
let mut v = Vec::new();
self.for_each_cell_instance(cell, |c| v.push(c.clone()));
v
}
/// Iterate over all instances in a cell.
fn each_cell_instance(
&self,
cell: &Self::CellId,
) -> Box<dyn Iterator<Item = Self::CellInstId> + '_> {
Box::new(self.each_cell_instance_vec(cell).into_iter())
}
/// Call a function for each cell that is a child of this `cell`.
fn for_each_cell_dependency<F>(&self, cell: &Self::CellId, f: F)
where
F: FnMut(Self::CellId) -> ();
/// Get a `Vec` of each cell that is a child of this `cell`.
fn each_cell_dependency_vec(&self, cell: &Self::CellId) -> Vec<Self::CellId> {
let mut v = Vec::new();
self.for_each_cell_dependency(cell, |c| v.push(c.clone()));
v
}
/// Iterate over all cells that are instantiated in this `cell`.
fn each_cell_dependency<'a>(
&'a self,
cell: &Self::CellId,
) -> Box<dyn Iterator<Item = Self::CellId> + 'a> {
Box::new(self.each_cell_dependency_vec(cell).into_iter())
}
/// Count all cells that are dependencies of `cell`.
fn num_cell_dependencies(&self, cell: &Self::CellId) -> usize {
// Inefficient default implementation.
let mut counter = 0;
self.for_each_cell_dependency(cell, |_| counter += 1);
counter
}
/// Call a function for each cell that directly depends on `cell`.
fn for_each_dependent_cell<F>(&self, cell: &Self::CellId, f: F)
where
F: FnMut(Self::CellId) -> ();
/// Get a `Vec` of each cell that directly depends on `cell`.
fn each_dependent_cell_vec(&self, cell: &Self::CellId) -> Vec<Self::CellId> {
let mut v = Vec::new();
self.for_each_dependent_cell(cell, |c| v.push(c.clone()));
v
}
/// Iterate over each cell that directly depends on `cell`.
fn each_dependent_cell<'a>(
&'a self,
cell: &Self::CellId,
) -> Box<dyn Iterator<Item = Self::CellId> + 'a> {
Box::new(self.each_dependent_cell_vec(cell).into_iter())
}
/// Count all cells that are directly dependent on `cell`, i.e. contain an instance of `cell`.
fn num_dependent_cells(&self, cell: &Self::CellId) -> usize {
// Inefficient default implementation.
let mut counter = 0;
self.for_each_dependent_cell(cell, |_| counter += 1);
counter
}
/// Iterate over all instances of this `cell`, i.e. instances that use this cell as
/// a template.
fn for_each_cell_reference<F>(&self, cell: &Self::CellId, f: F)
where
F: FnMut(Self::CellInstId) -> ();
/// Get a `Vec` with all cell instances referencing this cell.
fn each_cell_reference_vec(&self, cell: &Self::CellId) -> Vec<Self::CellInstId> {
let mut v = Vec::new();
self.for_each_cell_reference(cell, |c| v.push(c.clone()));
v
}
/// Iterate over all instances of this `cell`, i.e. instances that use this cell as
/// a template.
fn each_cell_reference(
&self,
cell: &Self::CellId,
) -> Box<dyn Iterator<Item = Self::CellInstId> + '_> {
// Provide an inefficient default implementation.
Box::new(self.each_cell_reference_vec(cell).into_iter())
}
/// Count all instantiations of `cell`.
fn num_cell_references(&self, cell: &Self::CellId) -> usize {
// Inefficient default implementation.
let mut counter = 0;
self.for_each_cell_reference(cell, |_| counter += 1);
counter
}
/// Get the number of cell instances inside the `cell`.
fn num_child_instances(&self, cell: &Self::CellId) -> usize;
/// Get the number of cell templates.
fn num_cells(&self) -> usize;
/// Get a property of the top-level chip data structure.
fn get_chip_property(&self, key: &Self::NameType) -> Option<PropertyValue> {
None
}
/// Get a property of a cell.
fn get_cell_property(
&self,
cell: &Self::CellId,
key: &Self::NameType,
) -> Option<PropertyValue> {
None
}
/// Get a property of a cell instance.
fn get_cell_instance_property(
&self,
inst: &Self::CellInstId,
key: &Self::NameType,
) -> Option<PropertyValue> {
None
}
}
/// Additional requirement that all ID types are `Send + Sync` as needed for multithreading
pub trait HierarchyMultithread: HierarchyBase {}
impl<H> HierarchyMultithread for H
where
H: HierarchyBase,
H::CellId: Send + Sync,
H::CellInstId: Send + Sync,
{
}
/// Edit functions for a hierarchical flyweight structure like a netlist or a cell-based layout.
pub trait HierarchyEdit: HierarchyBase {
/// Create a new empty data structure.
fn new() -> Self;
/// Create a new and empty cell template.
/// A cell template can be be instantiated in other cells.
///
/// # Example
/// ```
/// use libreda_db::prelude::*;
/// let mut chip = Chip::new();
/// let my_cell = chip.create_cell("myCell".into());
///
/// assert_eq!(chip.num_cells(), 1);
/// assert_eq!(chip.cell_by_name("myCell"), Some(my_cell));
/// ```
fn create_cell(&mut self, name: Self::NameType) -> Self::CellId;
/// Remove a cell and all the instances of it.
///
/// # Example
/// ```
/// use libreda_db::prelude::*;
/// let mut chip = Chip::new();
/// let top = chip.create_cell("TOP".into());
/// assert_eq!(chip.num_cells(), 1);
/// chip.remove_cell(&top);
/// assert_eq!(chip.num_cells(), 0);
/// ```
fn remove_cell(&mut self, cell_id: &Self::CellId);
/// Create a new instance of `template_cell` in `parent_cell`.
/// Recursive instantiation is forbidden and might panic.
///
/// # Example
/// ```
/// use libreda_db::prelude::*;
/// let mut chip = Chip::new();
/// let top = chip.create_cell("TOP".into());
/// let sub = chip.create_cell("SUB".into());
///
/// // Create two instances of "SUB" inside "TOP".
/// let inst1 = chip.create_cell_instance(&top, &sub, Some("sub1".into())); // Create named instance.
/// let inst2 = chip.create_cell_instance(&top, &sub, None); // Create unnamed instance.
///
/// assert_eq!(chip.num_child_instances(&top), 2);
/// assert_eq!(chip.num_cell_references(&sub), 2);
/// ```
fn create_cell_instance(
&mut self,
parent_cell: &Self::CellId,
template_cell: &Self::CellId,
name: Option<Self::NameType>,
) -> Self::CellInstId;
/// Remove cell instance if it exists.
/// # Example
/// ```
/// use libreda_db::prelude::*;
/// let mut chip = Chip::new();
/// let top = chip.create_cell("TOP".into());
/// let sub = chip.create_cell("SUB".into());
///
/// // Create two instances of "SUB" inside "TOP".
/// let inst1 = chip.create_cell_instance(&top, &sub, Some("sub1".into())); // Create named instance.
/// let inst2 = chip.create_cell_instance(&top, &sub, None); // Create unnamed instance.
///
/// assert_eq!(chip.num_child_instances(&top), 2);
/// assert_eq!(chip.num_cell_references(&sub), 2);
///
/// chip.remove_cell_instance(&inst2);
///
/// assert_eq!(chip.num_child_instances(&top), 1);
/// assert_eq!(chip.num_cell_references(&sub), 1);
/// ```
fn remove_cell_instance(&mut self, inst: &Self::CellInstId);
/// Change the name of a cell instance.
///
/// Clears the name when `None` is passed.
///
/// # Panics
/// Panics if an instance with this name already exists in the parent cell.
fn rename_cell_instance(&mut self, inst: &Self::CellInstId, new_name: Option<Self::NameType>);
/// Change the name of a cell.
///
/// # Panics
/// Panics if a cell with this name already exists.
fn rename_cell(&mut self, cell: &Self::CellId, new_name: Self::NameType);
/// Set a property of the top-level chip data structure..
fn set_chip_property(&mut self, key: Self::NameType, value: PropertyValue) {}
/// Set a property of a cell.
fn set_cell_property(
&mut self,
cell: &Self::CellId,
key: Self::NameType,
value: PropertyValue,
) {
}
/// Set a property of a cell instance.
fn set_cell_instance_property(
&mut self,
inst: &Self::CellInstId,
key: Self::NameType,
value: PropertyValue,
) {
}
}