Module iron_shapes::transform
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Transforms are used to describe the location, rotation, scaling and mirroring of geometric shapes.
Structs
- Transformation described by a mirroring at the
xaxis, then a rotation around the origin, then a scaling, then a translation. This transformation allows rotations by arbitrary angles. - Description of a transformation in the euclidean plane by a 2x2 matrix
A. Transforming a pointpis computed by the matrix productA*p. - Affine transformation represented as a 3x3 matrix like:
- Transformation that consists only of a rotation by a multiple of 90 degrees around the origin
(0, 0). - Describes a geometric transformation that consists of a optional mirroring along the x-axis followed by a rotation by a multiple of 90 degrees followed by a displacement.
Traits
- Geometric transformation which preserves parallelism. Adds ‘shear’ to the
SimilarityTransform. - Geometric transformation which preserves oriented angles and distances (i.e. translation).
- Geometric transformation which preserves angles and distances (e.g. euclidean transform).
- Geometric transformation which preserves angles and distances (e.g. euclidean transform) but allows only rotations by a multiple of 90 degrees.
- Geometric transformation which preserves angles and ratios of distances. Adds resizing to the
IsometricTransform. - Geometric transformation which preserves angles and ratios of distances. Adds resizing by integer numbers to the
IsometricTransform90. - General geometric transformation.